Sinner's Sorrow is an atmospheric 2D action adventure game. In Sinner’s Sorrow you are a sinner fighting for your redemption. Set in a dominantly black and white and ominous world, you take up arms against your inner demons. With sword and shield and a multitude of esoteric abilities you strike down those that stand between you and redemption, or fall into deeper darkness.
Sinner’s Sorrow combines the intensity of dynamic action combat with a heavy atmosphere and aspects of puzzle solving, light platforming and influences from the Metroidvania genre.
Sinner’s Sorrow is being developed by bitHuffel’s Ruud Koorevaar and Anton van Es.
Currently the game is in its early development phases. Stay up to date on the game’s progress by subscribing to the newsletter!
Subscribing to the newsletter will also mean you can possibly get selected for alpha/beta access.
Furthermore, as the game is still quite early in development we will also send out questions and such out to you all regarding certain design decisions for the game. We are open to all options at this point and we want to involve you in making the game you would like to play.
bitHuffel is a Dutch game development studio with a varying cast. The previous project, Zenzizenzic, was solely developed by Ruud Koorevaar and published by Adult Swim Games in the Summer of 2015. For Sinner’s Sorrow, Anton van Es is added to the team to take up art, animation and general design. A publisher is not yet involved with the project.
This project is a giant leap forwards in the resume of bitHuffel and we are hugely excited to share the game’s progress and eventually present you an amazing experience!